Warrior

Stats

  • Primary Stat: Strength
  • Secondary Stat: Agility
  • Minor Stat: Grit
  • Mechanical Class Abilities

  • Battle Craze: While wearing medium or lighter armor, heal for a small percentage of direct damage received
  • Leap: Using light attack during sprint results in a heroic leap. Using a heavy attack results in a triple slash attack that applies bleed
  • Two-Handed Specialization: Deal more damage with two-handed weapons. Successful hits increase your attack speed.
  • Tactics: Able to use Taunt
  • Infantry Training: Damage with one-handed weapons is increased, retaliate with a timed block on shield
  • Roleplay Class Abilities and Spells

  • Passive - Divine Mandate: You gain +1 to strength and +1 to dexterity
  • Warrior Spirit: You muster whatever strength you have left, block out the pain, and call upon your will to rise to the occasion. Once per a day, you may ignore your injury status to engage in PVP.
  • Roll: N/A

    Type: Ability

    Cooldown: 24 Hours

  • Crippling Strike: You strike with your preferred weapon, hitting a target in a vulnerable spot, debilitating them for a short amount of time. If used as response to a PVP intent, and the target fails the dexterity save, they must count down to 10, rather than 5, while all others that are involved will begin the fight at 5. Those locked in a longer countdown may not be attacked.
  • Roll: Strength vs targets Dexterity

    Type: Ability

    Cooldown: Once per encounter

  • Deflection: Once per an encounter, the warrior may use their weapon to deflect any non magical attack. If he warrior succeeds on their roll, the ability is used on them is negated.
  • Roll: Dexterity vs Dexterity

    Type: Ability

    Cooldown: Once per encounter