Stats
Primary Stat: Strength
Secondary Stat: Agility
Minor Stat: Grit
Mechanical Class Abilities
Battle Craze: While wearing medium or lighter armor, heal for a small percentage of direct damage received
Leap: Using light attack during sprint results in a heroic leap. Using a heavy attack results in a triple slash attack that applies bleed
Two-Handed Specialization: Deal more damage with two-handed weapons. Successful hits increase your attack speed.
Tactics: Able to use Taunt
Infantry Training: Damage with one-handed weapons is increased, retaliate with a timed block on shield
Roleplay Class Abilities and Spells
Passive - Divine Mandate: You gain +1 to strength and +1 to dexterity
Warrior Spirit: You muster whatever strength you have left, block out the pain, and call upon your will to rise to the occasion. Once per a day, you may ignore your injury status to engage in PVP.
Roll: N/A
Type: Ability
Cooldown: 24 Hours
Crippling Strike: You strike with your preferred weapon, hitting a target in a vulnerable spot, debilitating them for a short amount of time. If used as response to a PVP intent, and the target fails the dexterity save, they must count down to 10, rather than 5, while all others that are involved will begin the fight at 5. Those locked in a longer countdown may not be attacked.
Roll: Strength vs targets Dexterity
Type: Ability
Cooldown: Once per encounter
Deflection: Once per an encounter, the warrior may use their weapon to deflect any non magical attack. If he warrior succeeds on their roll, the ability is used on them is negated.
Roll: Dexterity vs Dexterity
Type: Ability
Cooldown: Once per encounter