Priest, Midwife, Healer. A cleric is usually someone blessed by divine powers to enact their will in the material realm, empowering their fellows in faith by a steadfast presence.
Stats
Primary Stat: Survival
Secondary Stat: Vitality
Minor Stat: Encumbrance
Mechanical Class Abilities
Spellcaster: Blink, Smite, Mitra's Grace. Spellcasting speed is based on armor weight.
Epic Toughness: Reduces all physical damage taken
Aura Mastery: Cleansing Aura, Respite
Infantry Training: Damage with one-handed weapons is increased, retaliate with a timed block on shield.
Roleplay Class Abilities and Spells
Passive - Divine Mandate: You gain 2+ to your wisdom
Thaumaturgist: Perform a minor miracle, or sign of the supernatural. Alter the appearance of your eyes, cause harmless tremors, or cause lights to flicker, dim, or change colour
Roll: N/A
Type: Alteration
Cooldown: N/A
Command - Halt!: Raise your voice with divine authority, ordering a target to halt in it's tracks. If cast as response to a PVP intent, and the target fails the intelligence save must count down to 10, rather than 5, while those who succeed, including the caster, may start moving after the regular 5. Those locked in a longer countdown may not be attacked.
Roll: Caster's Wisdom vs Target's Intelligence
Type: Evocation Spell
Cooldown: Once per day
Banish – Fiend/Lycanthrope/Undead: Target a creature that is either a fiend, lycanthrope, or undead. If the target fails their constitution roll, must immediately leave the caster for at least 3 map tiles, and may not return for two hours. If cast during PVP consequences, target will gain the weakened status for 24 hours, and lose any positive racial boons for the duration
Roll: Caster's Wisdom vs Target's Constitution
Type: Conjuration Spell
Cooldown: Once per day
Absolve: Target any non-cursed creature within hearing range, granting them immunity to fear for two hours.
Roll: Caster's Wisdom
Type: Evocation Spell
Cooldown: Once per day
Greater Anodyne: Target any non-cursed creature within hearing range, lowering their injury status by two levels.
Roll: N/A
Type: Evocation Spell
Cooldown: Once per day
Ritual - Exorcism: Cures severe curses, such as Lycanthropy and Vampirism. Exorcises demonic influence. Caster must perform an elaborate ritual with the cursed creature present, and willing. Submit the full timestamped scene in a ticket for DM approval. Roll 1d100 for the odds of success (The roleplay itself will be the main determining factor)
Cost: 3 Light of Krlylland, 5 Molten Hearts, 1500 Gold Dust, 1500 Silver Dust
Cooldown: Once per week